![]() #Vitamin r review series#Here you're guiding a more angled craft through a series of incredibly tight mazes as quickly as possible. Our favourite of these mini-games, though, is the heavily Kuru Kuru Kururin-indebted 'Escaper', despite the fact that it leaves the second player with precious little to do. Still another plays out like one of those buzzy wire-maze games. This is one of the rare bits of Vitamin Connection that actually proves easier with two players, due to the need to keep an eye on two distinct time bars simultaneously.Īnother section involves a timing-based grabber game, which entertainingly incorporates the right Joy-Con's IR sensor in multiplayer. One of these compact games takes the form of a rhythm action game that requires you to twist, move, and clap in time to the prompts. As we've already mentioned, you'll come across mini-game-like sections when you reach one of the three key areas of each level, which are typically represented by a major organ, like an eye or a heart. Navigating through fleshy passageways is only part of the story here, though. ![]() It never felt remotely instinctive in any configuration, and led to some extremely frustrating moments where our craft got stuck as the world auto-scrolled onwards. This requires you to hold one of the left D-Pad buttons, physically tilt the left Joy-Con to guide a jittery grabber, and then nudge the right stick to grab on. Needless to say, the potential for both satisfaction and irritation increases considerably with two players involved, and it's probably the way the game should be played most of the time.Īnother control requirement is a grappling hook mechanic that arrives fairly early on in the game, and it's pretty shonky regardless of whether you're flying solo or playing with another. It becomes a whole lot trickier in this co-operative form and requires a fair amount of communication and practice – especially when the game requires you to move and tilt at the same time. With a second player onboard, one of you controls movement and fires with the left Joy-Con while the second player handles tilting and aiming with the right. Generally, you can bodge your way through, but it's not ideal. The shoulder buttons move your craft in increments that feel too big for fine control, while the physical twist motions are just a little too flaky and tough to judge. Neither rotation method ever quite feels definitive, though. ![]() This is an essential manoeuvre, both for squeezing through some of the tighter passages in the game and for the mini-game-like encounters that essentially stand in for boss encounters. You can also rotate your craft by either holding the shoulder buttons or physically rotating the right Joy-Con. You move your craft around the screen with the left stick and aim and shoot your infection-killing laser with the right. On your own, the game plays like a twin-stick shooter with a literal twist. This is a very different game depending on whether you're playing solo or in 2P, though the basic flow of the game is identical. ![]() As you move along the branching, autoscrolling routes you'll pop anthropomorphised viruses with your laser, burst through colour-coded membranes, and blast away thick layers of mucus (though it looks more like cholesterol to us) to uncover bonus stars and health-restoring collectables. You take control of a pair of tiny vitamin beings called Vita-Boy and Mina-Girl (stay with us here), who co-pilot a pill-sized submersible through the mazy arteries and twisting intestinal tracts of a nuclear family (and their dog). ![]()
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